2025年11月28日金曜日

Battle of Wada (Bushi Life #5) AAR part5

-Turn 7

 The Wada restored their forces to full readiness. While the Bakufu had conducted a successful volley in the previous turn, it was the Wada’s turn to deliver effective fire. A Bakufu stack positioned just behind the Wada line had four units flipped, and the central, strongest Bakufu force had three rendered fatigued.

 With two intact and powerful stacks at their disposal, the Wada faced a choice: strike the center or attack the weakened stack behind their line. An assault on the center could defeat the Bakufu troops there, but the enemy would likely retreat into a heavily fortified area, and the attacking stack would be exposed to fire without cover. Seeking to maximize attrition, the Wada targeted the vulnerable red troops instead.

 One Wada stack overran a vulnerable Bakufu formation, routing two and eliminating the other two. Meanwhile, the second Wada stack crossed the street to engage another Bakufu stack. Although only slightly superior to the defender, the attack succeeded, destroying one Bakufu unit. With these actions, the total Bakufu losses rose to 15.


-Turn 8

 The final turn began with the Wada at full strength, while the Bakufu recovered all but one of their fatigued units. Once again, the Wada opened with devastating fire. The Bakufu’s central formation saw four of its units rendered immobile.


 As previously noted, the Wada score from both eliminated units and control of key areas, wheares the Bakufu score only from area control. Keeping this in mind, a Wada stack crossed the main street from the right and hurled itself at a full Bakufu contingent entrenched in a fortified zone. The assault was effectively sacrificial. The blue troops suffered heavy casualties, but they fought stubbornly enough to leave the victorious Bakufu stack completely fatigued and unable to move, which was precisely what the Wada intended.

 This proved the final major engagement of the urban battle. Afterwards, both sides dispatched small detachments to seize as many locations as they could before the game ended. To close the contest, the Wada’s famed pair, Asahina and Yoshimori, struck down a fatigued Bakufu unit, wiping it out.

 With this, the bitter struggle came to a close. The Wada earned 10 points from area control and 15 from enemy losses, while the Bakufu finished with 13 points. The Wada’s strategy of fixing the Bakufu in place during the early stage and inflicting steady attrition, rather than prioritizing the capture of high-value figures, paid off.


 The rebellion thus succeeded. The Hōjō clan was toppled, and turmoil among the ruling houses persisted. Historically, the Kamakura shogunate endured for a century and a half, but without the stabilizing power of the Hōjō, its fate in this alternate history would have been very different.

2025年11月25日火曜日

Battle of Wada (Bushi Life #5) AAR part4

 -Turn 4

 From this turn, both sides faced limits on how many fatigued units they could restore. Each army was unable to recover two of its units. The exchange of arrows inflicted additional damage on both forces. Despite taking fire, the main Bakufu force on the central street remained fully operational, while the powerful Wada stack to its left had two units flipped to their fatigued side.

 The Wada continued their advance, while the Bakufu fell back in an effort to form a more solid defensive line. On the right flank, a red unit that had been fatigued by arrow fire was abandoned during the withdrawal and was promptly destroyed by the pursuing Wada troops. Bakufu casualties now totaled 11. The Wada also brought forward two fresh units to bolster their strongest stack.

 The Bakufu, however, were not merely retreating. After the Wada’s elite leaders pressed ahead, two fatigued blue units with a combat strength of zero were left behind. From the far left, a Bakufu force swept in and struck these exposed units, wiping them out.


-Turn 5

 All fatigued units from both armies recovered this turn, except for one Bakufu unit that remained in the rout box. The Bakufu’s volley against the most advanced — and most powerful — Wada stack was exceptionally effective, flipping every blue unit in that formation.

 On the right side of the main street, an intact Wada stack crossed over and drove off the red units positioned behind the Wada main force. However, this proved to be the Wada’s only offensive action of the turn. With three turns remaining in the game, the Wada focused on regrouping and preparing for their final assaults.


-Turn 6

 Although both armies now suffered from limited recovery capacity, they still managed to refresh all fatigued units.

 After an exchange of arrows that inflicted light casualties on each side, the Wada renewed their advance. To the left of the main street, they had assembled two powerful formations.  The leading stack, commanded by Asashina and Yoshimori, struck at the Bakufu’s far-left position. Thanks to advantageous terrain, the Bakufu held on stubbornly. The melee dragged on for four rounds before the defenders finally fell back. The Wada emerged victorious but exhausted.

 The retreating red troops, all fatigued, were in danger of being eliminated by an immediate follow-up attack from the second blue stack. However, at this critical moment the Bakufu played the Minamoto no Sanetomo 源実朝 marker. 


 This marker restores Bakufu units more effectively than the Oe marker used earlier. Sanetomo, the third shogun of the Kamakura shogunate only in name with real authority in the hands of the Hōjō, revitalized the red troops, who counterattacked and destroyed the isolated blue unit operating behind their lines.


 Given the Bakufu’s rejuvenated condition and their own restricted recovery options, the Wada chose not to press the attack further. Instead, they regrouped once more, preparing to stake everything on the final two turns.


2025年11月22日土曜日

Battle of Wada (Bushi Life #5) AAR part3

 -Turn 2

 At the beginning of each turn except for Turn1, the recovery phase occurs. In the early turns there is no limit on the number of fatigued units each player can recover, but as the game progresses, the number gradually decreases, with the Wada’s recovery allowance reduced more than the Bakufu’s.


 All the fatigued units of both sides recovered, and then an exchange of fire took place. Both sides suffered some damage, while Doi of the Wada, on the right, successfully made all four units of the Bakufu in front of him fatigued. That stack could have been easy prey for Doi if engaged in melee, but the Bakufu used a special marker, Oe no Hiromoto 大江広元, to rally the damaged units. The Bakufu has three markers representing political figures, each with a special effect that can be used once per game. Oe rallied the red army, yet Doi still charged the fully recovered red stack and forced it to retreat.

 


 Needing manpower to cope with the Wada’s penetration in the center, the Bakufu pulled two units from the front area, leaving three fatigued, unmovable units behind. The Wada assaulted this remaining red contingent, eliminating two units and forcing one to retreat. However, the surviving unit was immediately attacked by another blue unit and eliminated.

 The strongest Wada stack, containing Asahina and Yoshimori in the center street, swung left and forced three Bakufu units to retreat. The Wada then reinforced this formidable stack with two additional units, bringing it up to the stacking limit of five.


 Although pressed hard by the Wada, the Bakufu found an opportunity to counterattack. On the main street, after Asahina and Yoshimori charged to the left, two fatigued Wada units remained. The Bakufu assaulted them and destroyed both.



-Turn 3

 Both sides recovered their fatigued troops at the start of the turn.

 In the shooting phase, the entire Wada force was positioned in defensive terrain, reducing the impact of Bakufu fire. In contrast, the Bakufu’s main force, the one that had counterattacked in the previous turn, remained exposed on the main street. Three units from that strong red stack became unable to move by fire.

 The Wada’s leading stack advanced with four units, as one had been fatigued by Bakufu fire. The defending red units resisted stubbornly in an attempt to wear down the attackers, but were ultimately forced to retreat, with one unit routing and another eliminated. Seeing the Wada break into their defensive line, the Bakufu stack on the left withdrew.

 At this moment, a single blue unit slipped past the powerful Wada stack, which had room for one more unit under the stacking limit, and emerged onto the main street behind the Bakufu force that had counterattacked earlier. The trapped red units stroke back while leaving behind their three immobile comrades. Those vulnerable red contingents on the street were quickly overwhelmed by the Wada, resulting in all three units being eliminated.

 The Wada earn victory points equal to the combat strength of eliminated Bakufu units. Their total now reached 9. 

2025年11月19日水曜日

Battle of Wada (Bushi Life #5) AAR part2

 -Turn 1

 The Wada clan rose in rebellion and stormed Kamakura. The battle started with exchanging fire on the left front. In the shooting phase, each player selects one stack and fires into an adjacent area in alternating turns, with the Wada shooting first. The Wada managed to disorder three Bakufu units (flipping them), while the Bakufu made two enemy units unmovable.

 Then came the move & melee phase. As in the shooting one, each player moves one stack at a time. Each stack has three movement points, and entering an area occupied by the enemy to engage in melee costs two points. As a result, the game features limited maneuvering and frequent head-on clashes. Stacking is limited to five units per area at all times, preventing a stack from launching an attack by moving through a friendly stack that already occupies the space.


 From the left side of the main street, the blue stack led by Doi Yoshikiyo 土居義清 crossed the street and attacked an intact Bakufu stack. Doi, a powerful leader with a combat strength of 4, drove the enemy back, causing two of its units rout.

 Doi attacked the intact red stack, but there had been a damaged Bakufu garrison in front of him, already weakened by the earlier shooting, which he could have attacked under more favorable conditions. However, the Wada strategy was to pin down as many Bakufu units as possible to prevent them from falling back and forming a defensive line in stronger terrain to the rear. In this game, units that suffer damage are flipped to their fatigued side and cannot move. Units that retreat after melee also become fatigued. For this reason, the Wada chose to attack the intact four-unit red stack so that it also would be unable to withdraw further.


 In the centre, the formidable Wada stack advanced directly up the street and charged the Bakufu forces. This stack, led by Asahina, includes Wada Yoshimori 和田義盛, the leader of the rebellion. In melee, Yoshimori has a special ability that allows him to contribute an additional 1 point as a supporting unit. This makes the already strong Asahina-led stack even more powerful, and the red army had no choice but to retreat.


 In melee, if combat lasts more than one round, all units on the winning side also become fatigued. To exploit this rule, three undamaged blue units on the left wing attacked a Bakufu stack that had already taken fire damage. Although the Bakufu, benefiting from defensive terrain, repelled the attack, the blue forces fought stubbornly. As a result, the remaining red unit that had not yet been fatigued was also flipped.    


 While the Wada pressed forward relentlessly, the defending Bakufu attempted to pull back as many units as possible to establish a defensive line, with reserves hurrying forward to bolster the front.





2025年11月16日日曜日

Battle of Wada (Bushi Life #5) AAR part1

  At the end of the 12th century, around the time when Saladin and Richard the Lionheart fought for Jerusalem in the Holy Land, the first shogunate was established in Kamakura 鎌倉 in eastern Japan. Soon after the sudden death of the first shogun, Minamoto no Yoritomo 源頼朝, struggles among the major power holders ensued, and the Hōjō 北条 clan rose to become shikken 執権 (regent) to the shogun, effectively ruling the Bakufu 幕府, the military government. Provoked by the de facto ruler, Hōjō Yoshitoki 北条義時, another powerful clan, the Wada 和田, rebelled. A fierce battle broke out in the city of Kamakura in 1213, known as the Wada Gassen 和田合戦.


  The game Battle of Wada, featured in Issue 5 of the magazine Bushi Life, simulates this urban clash. To win, the Wada, the blue ones, should capture politically important figure(s) including Hojo Yoshitoki, but the defending Bakufu, the red ones, naturally places such individuals deep behind the front lines, making it difficult for the rebels to reach them. Even if they can't achieve this objective, the Wada can still win by eliminating Bakfu units and occupying key areas, which are indicated with a red square on the map. Most of those areas are under Bakufu control at the start of the game. This forces the Wada to attack aggressively regardless of casualties.

 Although outnumbered, the Wada boast of their strong units. In melee, each side selects a vanguard unit from the engaged stack. The vanguard’s combat strength is combined with the number of supporting units in the stack to calculate the total melee strength, so while the vanguard does not solely determine the result, a strong vanguard can provide a significant advantage. Along with Asahina Yoshihide 朝比奈義秀, who has the highest combat strength in the game at 5, the Wada possess two units with a strength of 4. By contrast, the Bakufu have only one 4-strength unit.

 The Bakufu, however, can rely on superior firepower. As for shooting in this game, the combat strength of units doesn't matter, but only the number of units does. Since the Bakufu owns nine more units than the Wada, the former has an upper hand in ranged fights. The shooting phase comes before the movement & melee one, and units which suffered damage by shooting can't move nor attack. This allows the Bakufu to thin out the charging Wada forces before the latter engages melee. The Bakufu also benefit from the defensive terrain. The areas containing buildings and marked with a red square provide a defensive bonus in both shooting and melee, and as the Wada advances deeper into the city, these defensive effects get higher. 

 Now, the question remains: can the furious Wada overthrow the Hōjō clan? We will see.


2025年11月14日金曜日

1813年、ライプツィヒ。ナポレオン最後のチャンス Wachau1813 (VV182) AAR part6

 ●第7ターン (15:00)

―フランス軍ターン

 主導権の交代があったので仏軍からである。

「マジ? なんの対応もできないの?!」

 と焦る連合軍プレイヤー。前ターンのフランス軍の猛攻で士気が1まで低下したため、あと一つ重要地点を占領されれば負けである。

 仏軍は前ターンに続き、親衛隊が中央右下のGroßpösna村を攻撃する。先ほどの攻撃で消耗しきっている連合軍ユニットは戦闘力2、しかも兵質Cなので、村の防御効果と隣接友軍の防御支援を受けてもDRM+3となってしまった。結果、連合軍の防御ユニットは壊滅。既述のとおり村への戦闘後前進はかなり制限されているのだが、親衛隊なので敵を駆逐した村へクスに突入。重要地点を占領されて連合軍の士気はついにゼロとなった。勝利判定はターンの最後に行うものの、連合軍が士気を上げられる可能性がないので、これで投了となった。


 両プレイヤーともナポレオニックの知識もプレイ経験も少ないんだけど楽しめました。フランス軍は負けないために攻撃し続けないといけないし。歩兵は移動力2、かつ敵ZoCにいるユニットは同じ移動フェイズには別の敵ZoCには侵入不可なので、機動的な展開ができず結構地味かと思いきや、マップ左方での両軍の激突、そして親衛隊が投入されるとともに連合軍も後方の部隊が戦闘に参加、さらにはマクドナルドの登場と変化に富んでいる。ターンが進むにつれて両軍ともに士気がじわじわと低下していくのもスリリング。主導権の入れ替わりによる、一方の軍の連続してのターンも期待やら焦りやらを増してくれる。


 このゲームは作戦チットが総計28枚あって、各チットの効果や背景がルールで説明されていて読んでいるとワクワクするんだけど、アイデアを盛り込みすぎなんじゃないかな、っていう印象。史実ではミュラが突撃、露皇帝に迫るが湿地のため勢いがなくなり、さらに露近衛兵の反撃によって撃退されたっていうシーンがあってこの戦いのクライマックスぽいんだけど、仏軍にはミュラの突撃(Murat et la grande charge)チット、連合軍には湿地(Attention Marais!)とツァーリの護衛(Escorte du Tsar)なんていうチットが用意されている。これらを使えたら盛り上がるんだけど、使える場面が限定されているうえにチットは1ターン1枚しか得られないので、実際の使用はあんまり期待できないんじゃないかなあ。いろんなイベントをシミュレートしている各チットの効果の規定もちょっと緩いため、両プレイヤーで確認が必要なものもあると思う。

 なお、このゲームのルールの英訳がVaeVictisの公式サイトからダウンロードできるんだけど、異なる部隊の共同攻撃に関して、各部隊の指揮官が攻撃に参加していないと共同で攻撃できないとなっている。

- Combined units from different groups/wings may not attack together, unless both commanders of these groups/wings are involved in the combat

 でも原文は以下で、この規定は連合軍のみに適用される。

- Les unité coalisées de différentes groups/ailes ne peuvent pas attaquer ensemble, sauf si les deux chefs de ces groups/ailes sont impliqués dans le combat.

 このルールの違いは大きくて、英文ルールを適用すると仏軍の攻撃に柔軟性がなくなり、特に今回のAARのように親衛隊が他の部隊と共同で攻撃、というのができなくなる。というのも、親衛隊(濃い青帯のユニット)には指揮官ユニットが用意されていないからだ。このAARでは英文ルールを適用、ただし親衛隊は他の部隊と共同攻撃可、ということでプレイした。親衛隊が単独で攻撃しないといけなかった場合、勝負を決めたGroßpösna村の周辺の攻防もどうなっていたかわからない。


 とはいえWachauの戦いにフォーカスしたゲームはあんまりないみたいだし、結構手軽にプレイできる。しかもナポレオンの没落を決定づけた戦いの一つであるライプツィヒで、もしかしたら戦況を変えられたかもしれないというシチュエーションが燃えるんじゃないかな。


2025年11月12日水曜日

1813年、ライプツィヒ。ナポレオン最後のチャンス Wachau1813 (VV182) AAR part5

 ●第5ターン (13:00)

―フランス軍ターン

 前ターンに連合軍の攻撃でAuenhain村の右方に空いた穴をふさがなくては。マップ中央部を南下していた若年親衛隊Oudinotの2ユニットを、作戦移動で移動力2倍にして急遽防御に回す。そうはさせるか、と連合軍はコサックで妨害しようとしたのだが、コサックチットは親衛隊には無効なのである。親衛隊が駆け付けたものの、Auenchain村はこのままだと包囲されるのでポニャトフスキーは村を明け渡して後退した。 

 右翼(マップ左方)で押されているフランス軍だが、中央部では攻撃を続ける。ヴィクトールが前ターンに戦闘後前進してきたConstantinに反撃。このゲームでは戦闘後前進は1ユニットのみなのでConstantinが少数の兵力で突出してきた形になっている。しかも指揮官の能力的にはヴィクトールのほうが上だ。双方損害を出しつつ、ヴィクトールはロシア軍の精鋭歩兵を撃退した。その隣り、マップ中央部ではついに親衛隊が攻撃を開始する。連合軍は戦闘力6という強力なユニットが森で防御していたのだが、オージュローの支援を受けた親衛隊の攻撃はすさまじく、ステップロスして2へクス後退となった。

 そしてフランス軍にはやっとマクドナルドが登場する。全力で南下、と言いたいところだが、連合軍の騎兵スクリーンのためそれが妨げられる。だが右端の騎兵は作戦移動を使用し移動力倍で前進、敵の最右翼を脅かす。

 一連の戦闘で両軍とも士気が低下。フランス軍は5,連合軍は4となった。


―連合軍ターン

 マップ左方、ポニャトフスキーが撤退したAuenhain村をオイゲンが奪還する。さらに戦闘力4のユニットをオイゲンのもとに送り、この村の防御を強化。これで仏軍もこの村への強襲が難しくなった。

 親衛隊の攻撃を受けている中央部ではKlenauが小川の右に撤退。こちら側にあるGroßpösna村は3へクスとも重要地点だ。小川があり周囲は森なので防御に適しており、親衛隊の攻撃を受けても守り切りたいところである。また中央でヴィクトールの攻撃を受け続け消耗しているGortchakovには増援を送り、重要地点であるGüldengossa村を中心に防御を固めた。

 Auenhain村の奪還によって士気は仏軍4,連合軍5と逆転し、主導権が連合軍に移る。だがマップ右方ではマクドナルドの部隊が南下しており、こちら方面の連合軍は兵力がかなり劣勢だ。重要地点もGroßpösna村のほかに少数とはいえ存在するため、なんとか守り切りたい。


●第6ターン (14:00)

―連合軍ターン

 主導権を得たため、連続してのターンとなったのを利用して防御態勢を固める。中央右のGroßpösna村は兵力は少ないものの兵質Aの歩兵を2へクスに配置、お互いに防御支援が与えらえる態勢をとる。マップ右方では騎兵でスクリーンを維持する。このゲームでは指揮官の3へクス以内にいないユニットは指揮範囲外となり敵ZoCに侵入できなくなるため、Klenau自部隊の騎兵を指揮範囲に収めようとGroßpösna村から右方に転進した。Klenauは戦闘修正値がゼロだから村の防御に貢献しないので村で籠っていても意味が無いのである。そして中央左ではGortchakovにRaiewskiの露近衛騎兵を派遣、防御をさらに強化した。


―フランス軍ターン

 マクドナルドの騎兵が重要地点であるマップ中央右上のKolmberg高地を占領。仏軍の士気は5に上昇、逆に連合軍は4となりまたも主導権が入れ替わった。これで次ターンに続けてフランス軍は行動できることになる。

 中央左下ではヴィクトールが親衛騎兵とともに、Gortchakovのハイスタックを2:1で攻撃する。ここでフランス軍はNapoléon Vive l'Empereur!(皇帝万歳!)のチットを使用。士気の上がった仏軍はDRM+2を得る。露軍は2砲兵チットを投入して必死に防戦し、両軍に損害がでる激戦となったがGortchakovは後退。この損害によって連合軍は士気が1おちて3に。

「げげげ! もしかして、士気3以下だから戦闘で不利なDRM?」

「まさにVive l'Empereur! だろ」

 このフランス軍の皇帝万歳チット、戦闘時のDRMのほかに、損害ユニットを回復させたり、敵ZoCにない自軍4ユニットを5へクス移動させたりと、様々な効果を選ぶことができるすぐれもの。連合軍にもBarclay de Tollyチットがあり同様のことができるのだが、効果はやはりナポレオンに劣る。

 ちなみにこの時期のフランス軍の士気は高かったようで、ライプツィヒに集結するフランス軍はしばしば降雨の中での行軍を強いられ砲が泥濘にはまったりしたが、皇帝の前を通るときは全員が歓声を上げたっていうエピソードがヒストリカルノートで紹介されている。


 フランス軍の勢いは止まらない。中央右下で親衛隊がGroßpösna村を強襲。村と小川に加え、隣接友軍ユニットの防御支援も得ていた連合軍だが、すでに全軍の士気が低下している。そこにフランス軍は2砲兵チットに加えてDrouotを叩き込む。仏軍の全砲兵チットを集中した攻撃はDRM+4となり、連合軍は2ステップロスに加えて2へクス後退の結果を被ってしまった。だがロシア軍歩兵は追加損害を被ることと引き換えに退却へクスを減らすことができる。背に腹は代えられない連合軍は1ステップさらにロスしてGroßpösna村の中にとどまった。親衛隊は戦闘後前進で村1へクスを占領、仏の士気は4,連合軍は損害と村喪失で一気に1に。あと一歩で連合軍は士気崩壊である。


(つづく)


Battle of Wada (Bushi Life #5) AAR part5

-Turn 7  The Wada restored their forces to full readiness. While the Bakufu had conducted a successful volley in the previous turn, it was t...